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Flight Sim Pilot TASK 1 Briefing            

 

1.      Apply full Throttle. Keep the airplane going straight down the runway.

2.      At 70 knots of airspeed on the AIR SPEED INDICATOR, pull back slightly on the yoke, raising the nose. This is called ROTATION The airplane will leave the ground and begin a climb.

3.      When the plane leaves the ground the speed will increase. When the airspeed shows 80 knots, hold the pitch. Raise or lower the nose to keep the airspeed on 80 knots per hour. If the airspeed goes down, lower the nose until the speed shows 80.

4.      Continue to climb until you reach 2000 feet on the ALTIMETER (long, thin hand is hundreds of feet and fat short hand is thousands of feet.)

5.      REMEMBER: Small hand is Thousands and big hand is Hundreds.

6.      When you get to 2000 feet push forward on the yoke to lower the nose. Put the nose so that the small red dot on the attitude indicator or artificial horizon is in the middle on the horizon line and you can see both the sky and earth looking out your front window. The speed will start to increase so: PULL THE THROTTLE BACK to 2000 RPM. The speed should come back down. REMEMBER: Keep the nose on the Horizon.

7.      HOLD 80 with the yoke and then TRIM the plane for 80. If you are pushing on the stick to hold the plane at 80, roll the trim wheel forward or DOWN. If you are pulling the yoke to hold 80, roll the Trim wheel UP or back. Take hands off the yoke. If the plane does not move from your setting, you are TRIM.

8.      TRIM the airplane until it stays at 2000 feet without you touching the yoke. This is called: LEVEL FLIGHT

Part 2

1.      TURN the plane by moving the yoke right or left. Line up the small white airplane wings with the white lines on the outside of the TURN COORDINATOR. Or:

2.      You can line up the lines on the Attitude Indicator (or AI for short). The white lines on the outside of the instrument are 10, 20, 30, 60, and 90 degrees. A 20-degree turn would be 2 lines of bank on the AI. REMEMBER: the nose will want to drop in a turn, so a little back pressure will be needed to keep the ship level. ROLLOUT means to stop the turn by moving the yoke in the opposite direction until your wings are level again. Stay at 2000 feet. This is called: LEVEL TURNS.

3.      Turn to the points on the compass and roll out. You can find the heading on your DIRECTIONAL GYRO, (bottom middle instrument). N is North, E is East, S is South and W is West.

 

Ó 2001-2006 Barry A.Trop

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